Monday, March 19, 2012

5 Reasons Disney’s John Carter Failed At The Box Office


This weekend Disney debuted their adaptation of author Edgar Rice Burroughs’ classic series of sci-fi novels, titled for their purposes as John Carter. It’s a special effects bonanza and as a result, one of the most expensive to make movies of the year. They spent more than $250 million dollars bringing the world of Barsoom to life and, unfortunately, no one showed up to see it. John Carter only took in a meager $30 million its opening weekend, not even enough to earn it first place on the box office charts. It was beaten instead by the two-week old Seuss’ adaptation The Lorax.
For the record, I liked this movie; but it’s not hard to figure out what went wrong. John Carter has been a marketing disaster since the beginning. The trailers never really captured anyone and the premise never made a lot of sense to audiences. Worse critical response to the film was, to put it gently, pretty mediocre. But to dismiss John Carter’s failure that way is, perhaps painting with too broad a brush. Why was the marketing such a disaster? Why didn’t critics like it more? Here’s the answer to those questions, broken down into five, very simple bullet points.
John Carter Is A Terrible Movie Title
John Carter was doomed to failure almost from the moment they started putting the words John Carter on the movie’s posters. Originally Disney was going to go with the far superior and more descriptive title John Carter of Mars, but they dropped “of Mars” early in the production process and just went with the name of the film’s main character. If you’ve seen the movie you know that actually pays off in the story and that dropping “of Mars” turns out to be kind of an important part of the plot. But it’s not such a good decision if you’re looking to get ticket buyers interested. A lot of people had no idea who or what John Carter was, but as a movie title it sounds kind of boring. It didn’t help sell the picture or get anyone who wasn’t already aware of what Burroughs books were about, interested. Instead it turned those people off.
Disney Ignored John Carter’s Pedigree
John Carter is based on a classic series of books by a literary master, but you’d never know it from the movie’s marketing. Disney made almost no mention of the story’s origins and didn’t really play up the fact that it’s based on a classic at all. That could be because they’ve toned down Burroughs work considerably, in an effort to make it family friendly (more on that in a minute) and simply didn’t want people to read the original stuff and realize that, hey, this wasn’t really intended for kids. But that doesn’t really explain why they ignored the rest of their film’s pedigree. John Carter was not only based on the work of a literary master, it was made by a modern-day masterpiece director. John Carter is the first ever live action film from Andrew Stanton whose previous two films, WALL-E and Finding Nemo, were both Oscar winners and instant classics. Yet Disney made very little of the achievements of the team who put John Cartertogether. It seems like the kind of thing that, especially since they clearly wanted John Carter marketed as a family movie, you’d have on every single movie poster.
This Story Isn’t Family Friendly
Should you read the books Edgar Rice Burroughs wrote about John Carter, back in 1912, what you’ll find is something very different from the movie Disney made out of it. Burroughs’ books are decidedly rated-R. Violent and sort of sexy (at least for the time), they’re more like a sci-fi version of Conan the Barbarian than something you’d expect from the top director at Pixar. All you really need to know is that most of the time in the books, everyone is completely naked. But Disney doesn’t make those kinds of movies so they tried to fit it into their family-friendly format. In context of what ended up on screen it works, mostly, but the trailers feel confusing in part because the tone they’ve chosen doesn’t exactly fit the story, and in larger part because they get lost in trying to explain what kind of story this is. They never should have tried to change it into something it wasn’t really supposed to be. Burroughs’ stories are simple and in the process of modifying them those stories become something that isn’t simple, not at all. It’s telling that most of those who did show up to see it were, according to studio reports, over the age of 25. Making a movie you can take your kids to was never the right move with John Carter. Even in this watered down Disneyfied format, families and kids simply are not the audience for this story.
Women Are From Mars
Since Disney wasn’t going to make these the gritty, rated-R movie the books’ author might have wanted them to be, they could have played up the other strengths of their script while advertising. What you wouldn’t know just from watching the trailers is that John Carter is kind of romantic. Part of the reasonAvatar was such a huge success is that it appealed to women as much or more than it appealed to men. That movie’s trailers weren’t shy about playing up the romance angle, crafting Cameron’s film as a tale of forbidden love. John Carter’s trailers act as though the film was constructed primarily to create pictures which might look good on a little boy’s lunchbox. There’s very little romance in them and worse, very little of the film’s strong, take charge female character Dejah Thoris. Dejah Thoris is a warrior scientist, and arguably the movie’s most important character. She’s the kind of strong woman every parent wants their daughter to turn into. That’s not in the trailer. If she was shown at all in the trailer, it was only to ask John Carter for help and then stand behind him while he defended her. Young girls should probably look up to a character like Dejah Thoris, but from the movie’s marketing, those girls probably didn’t even realize she was an important part of the movie’s story.
Barsoom Looks Like Utah
John Carter opens with a retooled version of the Disney logo, bathed in red to honor the movie’s Martian location. That logo is the last even remotely alien looking setting you’ll see in the film, since mostly it’s set in a barren dessert which could just as easily have been in Utah (and since that’s where they shot it, actually was). That’s a problem because when you look at the trailers and indeed to some extent while you’re watching the movie, it’s hard to really feel the sense of wonder the film is trying to convey. That problem carries over to the alien species John Carter encounters too. The Tharks look completely alien and as a result they are, without a doubt, the best part of the movie. But Dejah Thoris and her people whom Edgar Rice Burroughs described as the “red” people of Mars, mostly just look like humans who put on a bunch of spray tan and then all went out to get bad tattoos. No matter how Disney marketed it, seen in small snippets, it all ends up looking far too familiar. Maybe that’s why the Disney marketing team shied away from putting the very humdrum human looking Dejah Thoris front and center and instead insisted on wasting almost all of their marketing on showing off the contextually minor battle between John Carter and the giant, Barsoomian white apes. But a movie set on an alien planet should look and feel different. It should feel exciting, like something new you have to go see. Like someplace you want to be and explore. The world of John Carter, for all its charms, never does that.
It’s easy to understand why no one showed up to see John Carter this weekend. This just isn’t that kind of movie. Maybe it’s possible to tell this story in a way that might actually get people to see it, but Disney’s team never found it. That doesn’t mean, however, that John Carter isn’t worth your time. For all its flaws Andrew Stanton’s film is a lot of fun and Willem Dafoe’s work as Tars Tarkas, is worth the cost of admission alone. See it, enjoy it, and hope that maybe some day someone else will tell Edgar Rice Burroughs’ epic story in a way that resonates.



Combat Showcased in New 'The Walking Dead Social Game' Footage [Video]

Facebook stands to become a much bitier place in April when AMC and Eyes Wide Games's The Walking Dead Social Game rises to potentially overrun user timelines with game-related status updates. We saw stills from the soon-to-launch free game based on the TV series earlier this week, giving some idea of what its gameplay will look like... so far it's quite a bit sunnier than Robert Kirkman, Tony Moore or Charlie Adlard's black and white comic book. New video demonstrating the title's gameplay will probably sit better with those unsure about its aesthetic, though. It's all turn-based "shoot a dude in the face with a crossbow" and "chop off a head with a hatchet," just the way people seem to like. See pixelated versions of Shane, Rick and Daryl from The Walking Dead Social Game in action against the undead after the jump.

The TWD Social Game lacks the cinematic qualities and overall sophistication of Telltale's TWD game, which also debuts in April, but its "hundreds" of quests and locations should make it similarly appealing to fans of the franchise. For those who don't necessarily relish the idea of participating in a game where survival depends largely on an addiction to Facebook (your character is vulnerable to zombie attacks even while you're logged off), having that much to do might seem daunting. FB users without such reservations, however, probably won't mind killing time by killing zombies.

See the currently silent gameplay footage from The Walking Dead Social Game below:

Shane




Rick




Daryl



[Via The Walking Dead Social Game]


Read More: http://www.comicsalliance.com/2012/03/16/the-walking-dead-social-game-footage-video/#ixzz1pZ5WLjHC


Wondercon Cosplay 2012



Sunday, March 18, 2012

'Sin City' Concept Art and Character Models from Unmade Video Game

Filmmaker Robert Rodriguez told a crowd at SXSW this week that he will begin production of Sin City 2 this summer. Rodriguez's statement is just the latest of many such predictions since the original Sin City movie he co-directed with graphic novelist Frank Miller was released seven years ago, and it got me thinking, "Hey, wasn't there also supposed to be some kind of video game based on that mostly excellent and award-winning noir graphic novel series?" As it turns out, there was! And CBRactually wrote about it just yesterday.

Developed by Red Mile Entertainment, the Sin City game was abandoned at some point 2008. Fortunately, loads of character model sheets and conceptual art have surfaced, giving us an idea of how cool a Sin City video game could look.

According to a 2008 report by Reuters, California-based Red Mile farmed the Sin City production to Australia's Transmission Games, where we can assume Melbourne-based artist Simon Lissaman worked. On Monday Nixel Pixel published a hefty gallery of Lissaman's Sin City art, which is extremely reverent of the designs and other aesthetic values seen in Miller's Eisner-winning comics. Indeed, Red Mile licensed the comics from Miller directly, as opposed to involving themselves in anything officially connected to the Sin City movie business.

From the 2008 Reuters piece:
"We wanted to go back to the source material instead of the filtered version that people saw on the big screen," [Red Mile COO Glenn Wong] says.

Wong recognizes that, in making that call, he forgoes the one-two marketing punch associated with releasing a game day-and-date with its cinematic counterpart. After all, a simultaneous release might have been easily arranged since "Sin City 2" is in preproduction and scheduled to hit theaters sometime next year. And one of its directors -- "Sin" creator, author, and artist Frank Miller -- is the game's licensor.

"We'd like to think that we'll be able to capitalize on whatever awareness of 'Sin City' is generated by the second film," Wong says. "But, frankly, I don't even know when that's scheduled to be released."
The article indicated that Sin City was to be developed for PS3, Xbox 360 and Wii using the Unreal 3 engine, and ideally launch a franchise for Red Mile. However, subsequent to that report Red Mile was acquired by Canada's SilverBirch Studios, which soon closed its doors in 2009 after losing funding. All the relevant corporate websites are down, and it would seem that the Sin City game was lost somewhere in the process.

Without any casting news or other official announcements, it seems very possible that Rodriguez is crying wolf again with respect to the Sin City movie sequel. Of course we'd be very happy to be proven wrong, especially now because of how promising Sin City looks as a game. As referenced in the Reuters piece, these media licensing things go hand in hand, making the emergence of such a game much more likely if a movie were to happen, and it's difficult to imagine anything more fun than crushing some virtual spines as Marv with his mits or blowing away some gangsters as Gail with her trademark Uzi machine gun.



Read More: http://www.comicsalliance.com/2012/03/14/sin-city-concept-art-and-character-models-from-unmade-video-ga/#ixzz1pWQJkfX6



Interview: Phil Hester on THE BIONIC MAN and the Next Arc of the Series

Interview: Phil Hester on THE BIONIC MAN and the Next Arc of the Series:



THE BIONIC MAN started out as being based on Kevin Smith's idea on the characters. Phil Hester and Jonathan Lau have been killing it month after month in telling the story that re-invented Steve Austin for a new generation.

As the first arc approaches its conclusion, the question remains, what will happen next? To find out, we asked Phil a few questions about the future of the series.

Comic Vine: Has the second arc for THE BIONIC MAN been planned out?


Phil Hester: Oh, yeah. We've known how long Kevin's origin arc was going to run from day one, so we've been planning ahead for what to do for an encore. I actually think we have a full year of books planned for after #10. We've got pathos, giant monsters, political intrigue, and most importantly, unfettered bionic action.

CV: We recently learned that Steve Austin is forced to be a puppet to the OSI when they choose. Is this something that will carry on throughout the series.


PH: I don't want to spoil the end of the book, but let's just say the situation regarding the powers that be at OSI become... fluid by issue #10.
== TEASER ==

CV: We saw the return of Jaime Sommers in issue #7. Once her series begins, will there be close ties in continuity or will the two books remain separate?


PH: They'll remain separate for reasons I can't go into here, but the ultimate nature of their relationship will be revealed in the pages of a Dynamite book, either hers, Steve's or a special edition of some kind. It's kind of a big deal and we don't want to give it short shrift, so we're letting Jaime's book start up and get its legs before handling the housekeeping necessary to explain why they're in separate titles. We're going to tease a little mystery for a while.


CV: Will we see Steve fight other types of threats besides the renegade cyborg, Hull? (What about Bigfoot?).


PH: Yes. Are you asking to be spoiled? Again, the beauty of the book, as opposed to the TV show, is our unlimited budget. We can afford to have Steve tossing buses and punching tanks... or fighting gigantic, hairy monsters. In fact, comics demands this level of action. So, yes, expect to see Steve tussle with opponents worthy of his power. He'll also suffer the consequent damage in a way the show couldn't touch. It's gonna be fun.

CV: How often does Steve need maintenance on his parts? Are all his parts completely silent? No whirring or other noises when we walks?


PH: Absolute silence, at least to the human ear. Other bionically augmented folk may hear his parts working, but not us. As far as maintenance, probably every six months or 5,000 miles, whichever comes first.

CV: What's your favorite part about writing THE BIONIC MAN?


PH: It's the Bionic Man! Seriously, Steve Austin is an iconic character fans fell in love with via the old TV show. Well, I think we're in a unique position to actually improve on the original mythos by bringing him into the 21st century and unleashing his capabilities in ways the show could never afford. No more ripping doors off cars, or barely being able to bust through brick walls. This Colonel Steve Austin is ready for much, much more. I'm grateful to be allowed to help bring you those stories.

THE BIONIC MAN #8 is on sale March 28.

Ridley Scott and the cast of Prometheus talk the film's human-like androids and Alien's influence [Wondercon]


Ridley Scott and the cast of Prometheus talk the film’s human-like androids and Alien’s influence

The trailer for Prometheus, director Ridley Scott's epic return to science fiction and theAlien universe in particular, is set to debut later tonight. But we got an early sneak peek at WonderCon, and here's our spoiler-y report!
The trailer begins with a shot of waterfalls on an alien world, while Charlize Theron's corporate character Meredith Vickers observes in voiceover: "A king has his reign. And then he dies. It's inevitable." The starship Prometheus lands on the planet as its crew emerges from Alien-style cryogenic sleep. The crew includes archaeologists who are there to examine a number of ancient alien civilizations discovered throughout the planet.
Logan Marshall-Green's character Holloway notes that, though the civilizations are separated by centuries, they all feature the same exact pictogram. His colleague and love interest, Noomi Rapace's archaeologist Elizabeth Shaw thinks something on the planets wants the humans to come find it. They find a map in one of the caves, but Shaw says it isn't a map: it's actually an invitation But as another crewmember wonders, it's an invitation from who? As they examine the catacombs of one of the lost alien civilizations, Idris Elba's starship captain Janek says they have suddenly detected a lifeform.
And then, basically, all hell breaks loose. Elizabeth Shaw mournfully observes, "We were so, so wrong", and the trailer ends on a massive montage of chaos and carnage from forces still unknown. People are attacked, entire landmasses start pulling themselves apart, the starship tries to leave the planet but runs into resistance, there's a mishap in the cryo-chamber, and there are a couple brief shot of Noomi Rapace in underwear that is a clear visual shout-out to Sigourney Weaver at the end of Alien. I think there was also a very brief shot of one of the Space Jockeys.
All the while, Michael Fassbender's android character David is experimenting with a strange goo that is apparently the recovered lifeform from this planet. At the very end of the trailer, he looks upon a bit of goo on the end of his finger and coldly observes, "Big things have small beginnings." Altogether, the trailer looked epic, with tons of striking imagery, big questions, and huge action set-pieces. It'll be a tall order for Prometheus to live up to all the hype, but things are looking good so far.
The following panel featured director Ridley Scott, writer Damon Lindelof, and stars Charlize Theron and Michael Fassbender. Scott and Lindelof started by tackling the big ongoing question about this movie - what exactly is its relationship to Alien? Scott said the common explanation that it features "the DNA of Alien" is a good description, but that as he and Lindelof worked on the story it evolved into a whole other universe. Scott said there may well be a sequel, and that this movie leaves you with some big open questions to ponder.
Some of the more concrete information came regarding Michael Fassbender's android David. Lindelof mentioned that David is a robot pretending to be human, though it wasn't made clear whether this referred to his human-like appearance or if the rest of the crew actually is meant to think he's human, much like Ian Holm's in Alien. Watch the "Birth of David" viral video here.
When asked what it was like to play a robot attempting to seem human, Fassbender explained that he wanted to see how the character's personality might evolve in response to interaction with humans, and how he might start to develop more of a unique personality. He also said that he based David's movement on, of all people, Olympic diver Greg Louganis. Fassbender said the way Louganis approached the end of the diving board showed an economy of movement, with not a single step or muscle wasted, and he wanted to give David that same type of motion.
The full Prometheus trailer should be online tonight. The movie is due to be released June 8.


BACK TO THE FUTURE Co-Writer/Producer Bob Gale On Those Hoverboard Replicas Mattel Is Making!!

Published at:  Mar 17, 2012 11:03:41 PM CDT
Merrick here...(aint it cool news)
A month or so we learned of Mattel's plan to release screen-accurate, electronic replicas of the company's iconic Hoverboards - as seen in BACK TO THE FUTUREs II and III (details HERE).  
A few weeks ago, the folks over at Beyond the Marquee posted a video covering the painstaking research and processes Mattel is bringing to bear to make this Hoverboard replica as accurate as possible (you can find said video HERE).
Now, the folks at Beyond the Marquee have a new video, this one centering on BTTF producer/co-writer Bob Gale's recent journey to Mattel.  Seems he took in some actual Hoverboard props in for reference and measurement, and got a look at the replica as a work-in-progress.   BTTF effects supervisor Michael Lantieri also appears to discuss Mattel's undertaking.  
Pre-orders for the Hoverboards will end in a few days, but you can still book yours HERE.  
Here's the new video...





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